The End of Dual Socket Workstations?

High-End Computers and Workstations
I have always been a fan of top end computer systems.  Truth be told, the reason I originally got involved with digital video production back in high school, was because it was the coolest thing you could do with computers.  Multi-processor systems have fascinated me since I ordered a dual socket Pentium3 motherboard from the Tiger Direct catalog in 2000.  I have had the opportunity to use a lot of the fastest systems that were commercially available over the last two decades, as I continued to find myself on projects that pushed the envelope of what was currently possible in video and post production.  For many years, I would never have considered using anything less than a dual socket workstation, with the most powerful processor available.  But that is no longer the case, and not because I am not longer using cutting edge workflows, but because of changes in how computers are designed and marketed.
Continue reading

Hardware Accelerated HEVC in Premiere Pro

The High Efficiency Video Codec (HEVC) or H.265 is a very processing intensive codec for both encode and decode, but leads to higher video quality at lower data rates.  There have been both CPUs and GPUs available for years that have dedicated hardware within them to accelerate HEVC encoding and decoding.  But this hardware acceleration requires specific support within software applications to utilize them.  And unlike with software encoders, there are a finite number of supported encoding options that can be accelerated, each of which has to be explicitly supported.  The newest updates to Premiere Pro have greatly increased the number of hardware accelerated options for HEVC workflows, greatly increasing performance with those types of files.
Continue reading

Reviewing BOXX’s Apexx Matterhorn

BOXX’s APEXX Matterhorn system is based on Intel’s Xeon W-3300 CPU architecture, and C621A chipset, and it represents the pinnacle of Intel’s single socket system performance, with up to 38 CPU cores, 8 channels of DDR4 memory, and 64 lanes of PCIe 4.0 connectivity.  The system I am reviewing came configured with the top end Xeon W-3375 CPU, sporting 38 cores, listed as running between 2.5 and 4.0 GHz, with 57MB of cache (1.5MB/Core).  It has 64GB RAM spread across all 8 channels.  The CPU is liquid cooled, and has a 1600Watt power supply, allowing it to support all sorts of power hungry multi-GPU configurations with its 64 PCIe lanes spread across 7 slots.  It also has 4 M.2 slots, one of which came populated with a 1TB SSD.   The system also shipped to me with an NVidia A6000 card in it, which is the top pro-visualization card in their formerly Quadro lineup.
Continue reading

Adobe MAX 2021 and new Premiere Pro Features

Adobe’s MAX creativity conference is being held online for the second year in a row this month.  With this comes the release of new versions of many of their products.  One interesting thing worth noting in this regard is that their versioning of each video application is being incremented to version 22, regardless of the previous version.  This will make the version numbers consistent across the different applications, and match the year that the release is associated with.  Last year Premiere Pro 2021 was released, but it was version 15.0, while After Effects was 18.0.  Unlike Adobe’s ridiculous move to redesign their applications icons to all look the same (so you can’t easily tell the difference between an AEP file and a Premiere Project), this broad consistency change seems like good idea to make it easier to track versions across time.
Continue reading

Networking for Post-Exceeding 10Gigabit

This article wraps up a series where I have been exploring different networking options for exceeding the bandwidth limitations of Gigabit Ethernet.  10GbE has come down in price, and has become more common for post production work over the last few years, but is not quite fast enough for uncompressed 4K at higher framerates, higher resolutions, or multiple streams.  There are technologies that offer bandwidths exceeding 10Gigabits a second, but there is minimal information and familiarity with these options outside the datacenter space.  The original approach was 40GbE, which combines 4 channels of 10GbE in a single connection, while the newer 25GbE standard is based on increasing the signaling frequency of a single connection.
Continue reading

Networking for Post-Switches and N-BaseT

My last two articles covered 10GbE networking, and how to set up a direct network connection between two computers without using a switch.  Using a switch is actually much simpler, but costs more money.  The good news is that we are finally getting high speed switches on the market that are small and affordable enough for nearly any user that needs connections in excess of 1Gigabit.  N-BaseT has been offering hope that this would happen, but even with increasing client support, until very recently, there were no affordable switches.  I first noticed 5 port 2.5G switches listed online a few weeks ago, being offered by both QNAP and Trendnet in the $120 price range, which was half the price of anything else I had previously found.  I immediately decided it was time to buy one, both for this series on networking, and because it will be a useful tool in the future.
Continue reading

Networking for Post-Sonnet Solo10G

This is the second in a series of articles about computer networking for filmmaking and post production.  Last time we took a broad look at the different technologies available, and the bandwidth speeds that different formats and workflows might require.  It this article we will take a closer look at the oldest and most popular networking option for achieving bandwidths greater than 1 gigabit per second.  Ten Gigabit Ethernet (10GbE) has been available in some form for nearly 20 years, but it was not widely used outside of server rooms until the last five years or so, and even now it is by no mean ubiquitous, even in media and post production environments.  I believe the main obstacle has been pricing, specifically on the part of switches.  10GbE network interface cards (NICs) have been available at reasonably affordable prices for years, and are now finally starting to appear as integrated solutions built into high end motherboards, but the switches to connect these together have remained more than 10 times as expensive as their gigabit counterparts.  So users have to really know what they are getting from 10GbE, and how it will help them, before shelling out the money for that upgrade.  But there is a way to leverage the performance and bandwidth offered by 10GbE without investing hundreds or thousands of dollars in an expensive switch.
Continue reading

Networking for Post-Introduction

This is the first in a series of articles where we are going to explore computer networks, and how to get the most out of them in the post production environment.  Networking is very IT centric, and not the most exciting topic in the world of media creation, but it has a huge impact on our workflow possibilities, and how we collaborate with others.  There are many different networking technologies out there, and the aim of this series is to help readers identify which ones are most relevant to their situation, and better understand how to deploy and use them, to improve how they do their work.
Continue reading

Interfacing with your NLE

How do you control your editing application?  Regardless of whether you are editing Avid, Final Cut, Premiere, Resolve, or even Vegas, you are basically trying to communicate with a piece of software, to get it to very precisely alter a group of video clips.  The more efficiently you can get the ideas from your mind into the software, the better time you are going to have editing your project.  The primary way that most people communicate with a computer is through the mouse and keyboard.  The mouse has analog input in the form of motion and scroll wheel, and digital input from the buttons, while keyboards offer a wide selection of digital options through its numerous labeled keys.
Continue reading

SIGGRAPH 2021

SIGGRAPH 2021 is entirely online this year, and having attended in person in the past, this seems like one of the hardest experiences to translate into an online virtual event.  While pretty much everything exhibited at SIGGRAPH is digital, compared to for example an agricultural tradeshow, we are limited in our experience of a virtual event by the display that we see it on at home.  It is easy for me to see a video about the new features of a tractor online, but not so much to see the difference with a new display technology.  This was an issue when I wrote about HDR content creation as well.  How can I show the differences between SDR and HDR in a medium (a website) that is limited to SDR?  My favorite part of SIGGRAPH was seeing new 3D displays, and VR headsets, and things like that, and those don’t always translate into a virtual experience.
Continue reading